
Whereas its sibling titles play it straight, Marvel Puzzle Quest has most of the characters quipping it up pretty regularly. Previously defeated boards can also be replayed to try snagging additional rewards, and just like in Avengers Alliance, you can skip the dialogue you’ve already seen.Įxcept you might not want to, because it’s one of the real highlights here thanks to comic book scribe Frank Tieri. PvP matches can be played against human opponents, and it appears there will be regular events in which to participate if you so choose.

Some levels have prerequisites before they can be unlocked, but there’s plenty to do besides plowing through the main story. A premium currency called Hero Points is also on hand to purchase with real money, and it can get you more powerful covers or new heroes for your team. While it’s nice to have that visual hook from the covers, the system is actually a bit confusing since any given cover could correspond to any of that hero’s three powers. The AI can be pretty challenging, and new mechanics come at you on a regular basis to keep you on your toes.īetween battles, you can level up your heroes using ISO-8 or boost their powers using actual comic book covers that drop as rewards. Of course the villains have powers too, leaving nasty surprises for you and forcing you to choose between offense and defense in many cases. Concentrating on matching symbols of specific colors can charge up your heroes’ super powers, either dealing extra damage to enemies directly or transforming tiles on the board to your benefit. That would get old pretty fast if that’s all there was, but fortunately that’s not the case. Simple matches do small amounts of damage to the bad guys, while matching four or more symbols or setting off combinations can do a lot more. Here, the game boards are filled with symbols corresponding to your heroes (an arc reactor for Iron Man, a lightning bolt for Storm, etc.), and you and the villains take turns making matches. In any case, the story unfolds in short, comic-like dialogues between the actual game stages, which pit your team of heroes against villains and their henchmen in what have to be the world’s most high stakes games of match-3. This can all be a little overwhelming if you aren’t versed in the source material, which might be the game’s most glaring weakness.

organization has booted Nick Fury and company out of favor with the world’s governments. The new twist here is that Norman Osborn, the artist formerly known as the Green Goblin, has wormed his way into a position of power, and his H.A.M.M.E.R. Though you only get a cursory introduction to all of this if you haven’t played the other games, S.H.I.E.L.D.
